Last update, April? Time sure flies!
The good news is that i'm still working on "Nobu: Fat Revenge" and i have tons of stuff to say about this past 6 months that went through.
Let's go to the interesting updates first, and then i'll talk more about the game itself and what has changed.
Monday, November 5th, was the release date of the first gameplay video. It was super exciting to show the gaming comunity how this game evolved since the entry for DBP 2011.
The video shows lots of new additions, such as :
- Combo system.
- Ledge collision system (groups of points that forms a line)
- Tons of animations for each character
- 3 types of enemies (out of 20)
- New graphics, all hand drawn.
- New HUD.
- Custom transitions between levels
- Stage clear screen
- Slow motion power up (black and white + red, sin city style)
- New weapon and particle systems
- New animation system
- New camera system that supports switch focus, zoom, etc.
- Improved script system.
- Etc etc.
Credits : Music and Sound Effects by :
- Charlie Twitch
- Website : http://portfolio.charlietwitch.com/portfolio/
He did a fantastic job with the music for the trailer!
This trailer wasn't released just because...
For the past month, i've been trying to put "Nobu: Fat Revenge" on Desura's alpha funding campaign and one of the requirements was to have a gameplay video/trailer.
5 days after releasing the trailer and filling everything up, i got an email saying that it was accepted to be part of the alpha funding, on Desura!
So yeah, "Nobu: Fat Revenge" it's going to be available to play, at this stage, on Desura!
You can follow the project on :

It shouldn't take more than a couple of weeks to get the first build up on Desura, so follow the game on both websites till it's ready.
Hard to keep going after this two news but let's go.
Media...
The trailer has been covered by two portuguese websites :
- Bgamer
- Eurogamer PT
Overall, it was well received. The concept of being "Independent" in Portugal is not well understood, unfortunatly, but apart from that, i feel that the majority truly wants to play the game, so that's awesome!
The game...
From what you can see on the trailer, i've been busy and working hard to finish this big and first project of mine.
Not only i've been coding, but i've been also drawing everything :
- Menu textures
- Level graphics
- GUI
- Weapons
- Effects (blood, explosions..)
And having to do this, takes tons of time, hence the time it's taking me to finish the game.
Coding wise, the game is finished. From time to time, i think of something new i want to add and after a day or two coding it, it's implemented and working fine in-game.
The only thing that it's left to do is :
- Last stage graphics.
- Main menu texture.
- Credits.
- More effects.
- Levels.
- Test everything thoroughly :
- Single player mode.
- Coop mode.
- Unlockable mode.
So yeah, finishing stages and i'm really excited and anxious to reach the end of this journey and start working on a new project.
This blog isn't updated as much as i want to, mostly because i forget, and to be honest, i hate to write :P
So, you can follow the devlog on tigsource, it's where i post more and show new screenshots and gifs now and then.
Tigsource Devlog
Till next time,
Tiago from KopanoGS
